
This profile is dedicated to developing and testing AI-integrated game prototypes that prioritize immersive, lifelike experiences.
My current project, Cold Case Interrogation, leverages AI agents to drive NPC dialogue, allowing player-chosen words to shape a 1995 murder mystery’s outcome. By eschewing predefined options, NPCs like Elias Thorne respond dynamically based on their motives, creating a simulative narrative where strategic questioning determines the story’s path.
Future projects will explore AI-driven bosses that adapt attack patterns and strategies to challenge players uniquely.
These prototypes aim to redefine interactive storytelling as well as action combat. I seek detailed, constructive feedback—positive or negative—to refine these systems. Your insights are critical to advancing this vision.